| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Max Therion
Jita Ikami Bank
0
|
Posted - 2012.06.15 19:12:00 -
[1] - Quote
Seriously CCP,
We've got Freighters that are just big fat ass empire gank targets. We've got Orca's which are considered a capital and thus still slow as ass, again. And we've got the usual haulers that honestly are great, however carry far to little and you only have the choice to tank it or expand it, so...
EVE's almost 10 years old now (production) so isn't it about time that you make a ship that gives haulers some much needed love? A ship that's NOT a capital class which can haul something on the order of 100,000m3 without expanders that you can mod with a tank or whatever floats your ship.
The stuff producers make keeps EVE's market running and gives PvP'ers stuff to shoot at /shoot with. Isn't it about time, after 10 years, that all the EVE technology floating around allow you to give some love to the haulers without whom everything would reside in only a few systems?
It would also give gankers a new target, hey this is a no brainer, a win-win for everyone!
Go DEVS... |

Max Therion
Jita Ikami Bank
0
|
Posted - 2012.06.16 19:29:00 -
[2] - Quote
Pink,
I hear ya on the less than 1b load thing, however sometimes it's nice to be able to fit mods to a ship... right? That's the whole idea I'm putting forward here; a cargo ship that's not a cap but can haul more than a fricken Indy Lv5 with maxed expanders/rigs.
Would you ever want to haul 100-200K in a ship with either a tank or WCSs? |

Max Therion
Jita Ikami Bank
0
|
Posted - 2012.06.16 19:31:00 -
[3] - Quote
Simi Kusoni wrote:Jump freighters: Secure, fast and large cargo.
Nerf JFs.
JF's = even a bigger kill! LOL Fuel, fuel, fuel...erg.
|

Max Therion
Jita Ikami Bank
0
|
Posted - 2012.06.23 21:54:00 -
[4] - Quote
chaotic pandemonium wrote:https://forums.eveonline.com/default.aspx?g=posts&t=123055&find=unread
Here is a recent thread on this issue. This topic has come up a few times recently. I hope we stand a better chance at it getting attention.
Thanks for the link chaotic!
We (the EVE community) really need to get some traction on this with CCP DEVs. Pimped out T2 haulers and Iteron V's still do nothing to address the huge gap in m3 between Freighters and Industrial ships that are not Capital solutions; JF, Orca etc..
Two fundamental things drive EVE:
1) the destruction of things (PvP, PvE) 2) the creation of things (Industry)
With this in mind, all that stuff (fresh built or loot killed) needs hauling from hither and yon. There needs to exist a better solution in the 100-200K m3 range that is not a Capital ship and can fit mods. |

Max Therion
Jita Ikami Bank
0
|
Posted - 2012.06.23 22:05:00 -
[5] - Quote
Zimmer Jones wrote:as to the post above this one: Older threads with more numerous posts will probably have more weight with the devs; more input, more response, more views. Quit splitting peoples attention if you REALLY want the issue looked at.
Zimmer, DEVs look at the older weighted posts, but they also look at the new ones too. Capturing eyeballs one eyeball at a time is attention to an issue no matter how you slice and dice it. Debating how to get their attention is a zero-sum game and frankly not worthwhile, however your concern over whether they act on what is seen is a valid point. Two years ago I'd say not, however with their scaling back of WiS and serious attention to FiS in the last two expansions, I'd say that CCP does act on what we do attempt to convey to them.
Here's a parting thought, how about a modular T3 Hauler...
|

Max Therion
Jita Ikami Bank
0
|
Posted - 2012.06.24 06:52:00 -
[6] - Quote
Danika Princip wrote:Why? Why does this need to exist, and why does it need to not be a capital? Just fly a freighter, you're dead in hostile space regardless of what kind of hauler you fly. I fully enjoyed the articulation on your point, thanks for the counter argument in this discussion.
Mainly because we've got a bazillion PvP ships in EVE and only a handful of Industrial types of ships. So pull you head of the sand just a tad and next time you're taking a drive notice in the real world how many ways we can ship goods around the globe...
Does it not stand to reason that a 5,000+ star-system economy thousands of years more advanced would have more than a dozen types of transport starships available towards sustaining such a massive economy? (Dr. EyjoG help me out here...)
Whiteboard this:
a) Freighters can not fit mods
b) Orca is for mining (and are considered a Cap class ship)
c) JF are again just freighter that can Jump
d) (hint- main point) Industrials pimped out can only haul a limited amount of cargo
Conclusion: Do you see a gap here? |

Max Therion
Jita Ikami Bank
0
|
Posted - 2012.06.25 05:27:00 -
[7] - Quote
Zimmer Jones wrote:Indeed, i support that idea as well. I probably would train for the new haulers proposed in the above posts, but if a t3 version came out, i'd drop everything in my skill plan and train that. https://forums.eveonline.com/default.aspx?g=posts&t=7085Not exactly a hauler, but the idea could be expanded upon. Somtthing that could carry a reasonable amount more than the transport ships, possibly with the option of certain fits to defeat bubbles and fit covert cloaks. Another fitting option ( possibly instead defeating interdiction bubbles) for a high enough "in warp" speed to outrun pursuers, cause i haven't had an "interesting, white knuckle hauling trip" since they gave the blockade runner the cov-ops cloak. As you said, who knows what the devs will pay attention to, but they've shown that they want to keep the game interesting on as many levels as possible.
Zimmer Jones wrote:Somtthing [sic] that could carry a reasonable amount more than the transport ships Exactly! (and all of the above) |

Max Therion
Jita Ikami Bank
1
|
Posted - 2012.06.26 05:28:00 -
[8] - Quote
Busta Rock,
While I do agree with all your really great points you've made or the theory of it in spirit I think that the following is a bit off this thread:
Busta Rock wrote:being capitals, they would likely have construction requirements similar to the Orca There DOES need to exist more hauling option in EVE BOTH capital and sub-cap, however the segment of EVE ships really lacking right now is a +150K hauler in the SUB-cap range; something that can be modded and provide new-Orca class hauling.
The Orca is a mining hauler/mining op manager.
This thread and what I'm attempting to bring to CCP's attention is a General use hauler with more than an Indy, less than a capital and with module slots. PERIOD
This is the segment of ships that is SEVERELY lacking, think about PI, building Industrialist and speculative haulers, give us some love for crying out loud! |

Max Therion
Jita Ikami Bank
1
|
Posted - 2012.06.26 21:06:00 -
[9] - Quote
Danika Princip wrote:Could you please tell us WHY you think it's so lacking, when you've repeatedly been told other ships do this just fine already? Danika,
Have you spent any amount of time hauling materials and finished goods around EVE on either main or alts?
-Max
|

Max Therion
Jita Ikami Bank
3
|
Posted - 2012.07.01 04:18:00 -
[10] - Quote
There is no deeper emergent ecosystem in all of online gaming as there is in the universe that is EVE Online. Here we live, pay taxes and die and then live another day to live and die and pay... To Live and Die in New Eden is both a curse and a blessing.
The main reason there needs to be new hauler is so that we can buy them, pay taxes on the stuff we sell that we hauled in them and then die in them at the hands of low-sec pirate gankers, come'on CCP you know this is the right thing to do - GO NEW HAULERS.
EVE's eco-system exists because CCP wills it to exist after careful listening and consideration from the players, what other MMO on Earth does that? Hint: Nulli Alia |
| |
|